So what makes a PS1 game look like a PS1 game? The other big reason I wanted to go with a PS1 inspiration is that its rendering capabilities are quite basic, which would help to keep things as simple as possible. Nevertheless, I decided I wanted to see if a 3D fantasy console could work, and I’d base it on my favourite retro 3D console, the Playstation 1. There are now quite a few 2D fantasy consoles, but 3D is a lot more complicated and potentially difficult. The most famous example is Pico-8, a 2D 8 bit fantasy console that is an absolute joy to make games for. If you’re not familiar with fantasy consoles, they are fictitious virtual game consoles for making and playing retro-style games. Here’s the end result I’ve achieved in the Polybox console, Polybox! What is a fantasy console? Note that I’ve not gone into 2D sprite rendering because it’s somewhat simple and this article is long enough as it is. And of course, how I’ve implemented it in the fantasy console, which will be called Polybox. In this article, I’ll detail all I’ve learned in researching the PS1 and other retro game consoles. There is quite a lot to the project, but for now, I wanted to talk about the rendering, which was my first step in this project. I’m making a fantasy console-based inspired by PS1 era technology. I’ve started a new side project I’m pretty excited about. Building a PS1 style retro 3D renderer Posted | Share:
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